//------------------------------------------------------------------------------
//  <copyright file="ControllerStateMachineDescription.cpp" company="Microsoft Corporation">
// The MIT License (MIT)
// 
// Copyright (c) 2014, Microsoft Corporation
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
//  of this software and associated documentation files (the "Software"), to deal
//  in the Software without restriction, including without limitation the rights
//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//  copies of the Software, and to permit persons to whom the Software is
//  furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
//  all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//  THE SOFTWARE.
//  </copyright>
//------------------------------------------------------------------------------


#include "stdafx.h"
#include "ControllerStateMachineExports.h"
#include "ControllerStateMachineDescription.cs"

RegisterID::RegisterID()
{
	this->RegisterType = RegisterTypes::Working;
	this->RegisterNumber = 0;
}


ControllerOperation::ControllerOperation()
{
	this->OpCode = 0;
	this->NumOperands = 0;
}

OperationList::OperationList()
{
	this->NumOperations = 0;
}

ControllerTransition::ControllerTransition()
{
	this->TargetState = 0;
	this->TestOpCode = 0;
	this->NumTestOperands = 0;
}

ControllerState::ControllerState()
{
	this->ControlMode = 0;
	this->NumTransitions = 0;
}

ControllerStateMachineDescription::ControllerStateMachineDescription()
{
	this->NumStates = 0;
}
